
You’ll find specific points of interest, be it towers to climb and survey the area, puzzles to solve, world bosses to defeat, and Memory Tokens to collect. In a major departure from previous Sonic titles, Sonic Frontiers is an “Open Zone” game, which means it’s an open world. Each island is packed with platforming sections, whether it’s jump pads or rails to grind, puzzles, or enemies to fight. Meanwhile, Chaos Island channels Mordor with a large volcano, rivers of lava, and brimstone. Ares Island is more of a desert with dunes and ancient structures to explore. Sonic starts on Kronos Island, lush with plains, forests and ancient ruins. The Starfall Islands are an archipelago, meaning there are multiple separate islands to explore. While Sonic Generations and Forces won’t be heavily referenced, the idea is to make Frontiers feel as if it’s connected to Sonic’s overall history. There will be references to past titles, like Sonic Adventure’s Chao Garden. He also comes across Sage, a hostile figure trying to warn Sonic away for unknown reasons. Sonic must explore the world to find his friends, encountering strange new enemies like the Guardians. However, after entering a wormhole, the group ends up separated. Written by Ian Flynn, known for his work on Sonic the Hedgehog for Archie Comics and IDW Publishing, it sees Sonic, Amy and Tails traveling to the Starfall Islands to locate the Chaos Emeralds. The story of Sonic Frontiers takes place after the events of Sonic Forces and Sonic Team Racing. Let’s look at 15 things you should know before picking it up.

It’s out on November 8th for Xbox One, Xbox Series X/S, PS4, PS5, PC, and Nintendo Switch and fans of the Blue Blur should find plenty to like. Blue streaks speed by, too fast for the naked eye, as Sega’s Sonic Frontiers launches next month.
